Game where scene changes blinkk9/19/2023 With a large portions of the notes in the game being just notes that have no bearing on the story or books that seem to exist as an inside joke that cannot be picked up leaves the game feeling a bit unnimersive. However if you want the player to be able to read all the world building and notes you may want to decrease the general les flare on it, as it makes reading notes, especially books, extremely difficult.įinally the key management system and by extenstion note management system needs a bit of an overall, generally in horror games short notes and plot developing items go straight into player inventory and keys are auto matically used without needing to be selected. I can appreiciate that rather than just have a usual bright flash light in a suburban home you'd have a lighter, ups the spooky factor and all that. Instead when it came to picking up notes and tapes I found myself mashing both buttons hoping eventually I would pick it up. Okay straight up the way the player is forced to intereact with objects just sometimes doesn't work, typically in horror gaes you want, left mouse click for picking up items and right mouse click for opening doors. The story has me genuinly interested even if it is a little pretentious in places. The House design was interesting, twists and turns, doorways where you'd think it would be dead ends, doors catching in places that they shouldn't due to the overall design being just a little off in places works great from a story telling stand point. Teleporting the player inbetween blinks and forcing the player to interact with what I can only assume is a demon creates a strong feeling of tension. Now onto the main event, The Good The Bad and The Doctor.Īlmost all the interactions with Mr Bits and the subtle clues towards his existence (before he reveals himself) are just creepy enough to keep the player on their toes. Or, email us directly at An extremely solid demo worth the 45 minutes and the 5 Gb. Truly, thank you.įollow the development of the project, discussions, report bugs, and engage with our community and the devs on Discord. It would mean the world to us if you left a comment and give us a rating. We're a 2-person team completing the full project. Open the application (has BLINK symbol).Explore the detailed home to uncover more about the Vida family. Detailed Environment Exploration- Every location in the game is teeming with detail about the characters and setting.Players will also experience character-driven psychological horror that reveals more of the plot while also keeping the player uncomfortable. Psychological Horror – The blink effect isn't the only source of horror. These include jumpscares, teleports, camera effects, environment changing, and more. The blink effect - The player is constantly blinking randomly and we use this to initiate a variety of events.It's up to you to try and get her back in this psychological horror story that will keep you guessing as to what's really happening. A regular night of babysitting takes a sinister turn when someone or something attempts to kidnap Lily. In BLINK, you assume the role of a babysitter watching over Lily Vida, daughter of a local psychiatrist.
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